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Miyamotoo said:
curl-6 said:

It's common knowledge that compared to PC/PS4/Xbone, Wii U is both substantially less powerful and has a different architecture. We've also seen other Unity games struggle on the system, and Yooka Laylee looks a more ambitious than any other Unity title I've seen on Wii U.

Yes, and devopers of this game are very aware of all that and even more of that, "they far more familiar with Wii U development and they having much more informations and details about Wii U hardware and Wii U development process and problems they can encounter than you are, so they already know for posible problems they can encounter with Wii U version, and in case if that would be a possible reason for late cancellationthey would sound little reserved about Wii U version of game, but they actually confirmed Wii U version, they sound very confident and said Wii U version will have right attention."

It's possible for a developer to change their mind; to initially plan on pushing through with a difficult development, only to later decide when the going gets even tougher that it's not worth it. Especially when NX will likely offer a much easier way to get the game on a Nintendo platform.