Shadow1980 said:
Yeah. They just need to have a system that people besides the most loyal Nintendo fans will buy. If it's going to be gimmick-based and underpowered, the gimmick needs to be some "gee whiz" thing that gets people just as excited as the Wiimote did. If it's some poorly thought-out gimmick like the Wii U gamepad, well, then they're going to have a bad time. Their other alternative is to make a system that is powerful and conventional enough to get third parties on board, because third-party games are that damn important. Such a system might not set the charts on fire like the Wii did, but it should have healthy enough sales to where the system couldn't be realistically seen as a flop. If they can manage at least 40M globally lifetime, that's good enough. |
Nintendo has been trending downwards since the NES, the only exception being the Wii. They don't have a sustainable amount of core fans, they've burned bridges with major third parties and their fanbase time and time again, and they completely fail at understanding what their customers want and communicating in an effective manner (how long did we think E3 would be JUST Zelda?)
Their core fanbase cannot sustain them, third parties want nothing to do with them, and their entry into mobile was lukewarm at best. The only way they can succeed is if they catch lightning in a bottle again and manage to get a whole new fanbase. You don't cultivate a fanbase and goodwill over night, and it baffles the mind that despite how far they've fallen, they STILL continue to make questionable, sometimes outright idiotic decisions and just bury themselves deeper.







