Aquamarine said:
Console audiences are very different than PC audiences...many still highly value physical copies. Overwatch is a distinctly PC-oriented game that caters heavily to everything PC , so I don't think there is an abnormally high digital percentage here. But I did miscalculate...what I meant to say was that I believe 25% of the *combined* demand was digital (or 120K was digital), which would give Overwatch a 33% digital share relative to physical sales. 33% is what I meant to convey in the beginning.
Overwatch would be 33% digital (or 120K digital) and Doom would be a lower percentage than normal (and with it being more of an Xbox-oriented title), therefore when you do the math Overwatch PS4 digital would sell more. I might give SKU splits later on. But that's my opinion mixed with a few things I heard from people I know. It's not necessarily the correct one. |
while that is true, many still underestimate the huge growth for console dd fullgame downloads
madden 16, a console only game, has a 50% dd attachrate according to ea
but we should also note, that madden sells most of its copys in the us and the dd attachrates in good old america are way higher than europe or the rest of the world.
33% is a good estimate.
halo 5 had 30% at launch







