By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Aquamarine said:

Teeqoz said:

 Wouldn't it be fair to assume that Overwatch's console digital ratio would also be over the average? Considering it sold more on PSN than Doom, despite Doom selling more physically (well, I think. we don't have precise splits so technically PS4 Overwatch could be above PS4 Doom, unless you can say anything about this).

 

Ryng_Tolu said:

I believe OverWatch on console should be way bigger than 25%. All times Sony and Microsoft promuoved this game digitally.

Console audiences are very different than PC audiences...many still highly value physical copies.

Overwatch is a distinctly PC-oriented game that caters heavily to everything PC , so I don't think there is an abnormally high digital percentage here.

But I did miscalculate...what I meant to say was that I believe 25% of the *combined* demand was digital (or 120K was digital), which would give Overwatch a 33% digital share relative to physical sales. 33% is what I meant to convey in the beginning.

 

Overwatch would be 33% digital (or 120K digital) and Doom would be a lower percentage than normal (and with it being more of an Xbox-oriented title), therefore when you do the math Overwatch PS4 digital would sell more. I might give SKU splits later on.

But that's my opinion mixed with a few things I heard from people I know. It's not necessarily the correct one.

while that is true, many still underestimate the huge growth for console dd fullgame downloads
madden 16, a console only game, has a 50% dd attachrate according to ea

but we should also note, that madden sells most of its copys in the us and the dd attachrates in good old america are way higher than europe or the rest of the world.

 

33% is a good estimate.
halo 5 had 30% at launch