Shadow1980 said:
The thing is, Halo sales remained remarkably stable from Halo 2 (released in 2004) on towards Halo 4 (released in 2012). The series ran right through the rise of CoD and similar "modern" military-style "twitch" FPSs, yet never lost steam. It wasn't until 343i's mishandling of the series in the form of the MCC's disastrous first few months that we saw the series go into decline. 343i has done a much better job with Halo 5, and hopefully it's enough to have gotten them back in gamers' good graces. If Halo 6 ends up exhibiting a rebound in sales for the series, we can say that Halo 5 was a fluke dragged down by the MCC's multiplayer woes. They may also get more people back into the series by supporting local split-screen and proper offline LAN play. |
Well I remember games like Halo 2-4 and even reach were also given away with bundles, Reach/Halo 4 had a decline on vgchartz mostly because they had a digital copy that doesn't count as a sale on vgchartz. Halo 5 is a different matter the launch bundle came with a digital copy and I don't see that many bundles over here with Halo 5, the popular game store over here has plenty of bundles but not one with Halo 5: http://www.gamemania.be/Default.aspx?tabid=296&select=Hardware&show=1
The game this generation that they bundle heavily is Gears of war, it is basically every week in the top 20 on vgchartz. If they did the same with Halo 5 it probably would be close to the 7-8 million.








