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Nuvendil said:

You know, it is insane  - INSANE - to look at the Wii U and 3DS side by side and see how radically different Nintendo's handling has been on these systems.  Everything they got right with the 3DS, they got wrong with the Wii U. 

The 3DS has had pricecuts and good sales at opportune moments, the Wii U has not. 

Nintendo recognized consistently when price became a major obstacle for the 3DS and adjusted accordingly.  With the Wii U, they did not. 

Special editions consoles and game bundles have been common and well executed for the 3DS.  The Wii U's bundles are usually of games years old, ill timed, and there's only been ONE special edition console the entire time. 

The 3DS has had good ads on numerous stations for big games like Pokemon, Smash, etc.  The Wii U's only had 3 games with prolific advertisement (though they have stepped up advertising since 2014, just not on nearly enough stations). 

The 3DS has had SYSTEM focused ads that show all the advantages of the backlog, usually multiple ones running at key seasons.  The Wii U didn't have a single system focused, backlog-highlighting ad in 2014 - a year where they had lots of positivity and the three top-rated big exclusives (two of which were GOTY nominees), their 2013 ones were absolutely horrible, and they didn't have another one until holiday 2015 which was decent. 

Nintendo has used their relationships with many companies to great effect on the 3DS to encourage or lock down games like the Bravely series, Monster Hunter, Etrian Odyssey, big and small games alike.  On the Wii U, they have done this *to a degree* but not nearly on the level or with the consistence of the 3DS. 

And lastly, the 3DS has had a consistent, confident image from launch to now.  The Wii U?  First it was a CORE gamer system, the a casuals system, then they just abandoned all identity and when full on generic for the launch and the first two thirds of 2013, then it was a kids' system, then they finally got something resembling a cohesive, all encompassing identity at 2014's e3 which they still managed to not maintain consistently.  Nintendo's always had a tone of lack of confidence in the Wii U, which is a death sentence for any product.  If you don't have confidence in what you make, why should the consumer?

It's baffling really, the 3DS shows Nintendo does know how to succeed with dedicated hardware.  They just mysteriously forget all that when they work with the Wii U.  Hopefully, they've learned their lesson on some level.

 

Well one of reasons why Wii U failed is 3DS, after not so good 3DS launch they moved their all strength in order to save it, thats why had one fast price cut na couple of big hits just around 6 months after launch. Problem is that they were saving 3DS in same time when they were preparing Wii U launch, basically in one moment they moved almost all their resources from Wii U and they had whole focus on 3DS in order to save it. Nintendo managed to save 3DS but Wii U beacuse of that suffer greatly. Thats one of reason why they right after Wii U launch in January talked about plans for unifed platform.