By using this site, you agree to our Privacy Policy and our Terms of Use. Close
thismeintiel said:
Shadow1980 said:
Well, it was at about 1.7M in the U.S. at the end of 2015, which is just over two months worth of sales for it. I don't think we got any numbers for January, but I imagine it was a decent drop. Might've been at about 1.8M at retail as of the end of January. Assuming the U.S. still represents about 60% of Halo sales, that means the global tally would've been about 3M. So, we can probably assume about 40% digital (including bundled copies), which is well outside the norm for a retail-release title.

Still, 5 million globally after 3 months is a big drop-off from previous games. Halo 3 was at 4.83M in the U.S. alone as of the end of 2007 (so probably around 8M globally), and Reach and Halo 4 probably weren't too far behind in their first three months.

Pretty much.  While Halo still sells well, there is no denying it is far from what it used to be.

Can't compare it to the days where FPS were mostly Arena style and the military twitch ones didn't exist back then.