torok said:
According to you, it's not possible to use it and dislike it. Also, remember that when 3D TVs where launched, people bought it and enjoyed. Didn't saved them of the upcoming flop. I used Oculus Rift in several ocasions. One even to help a friend test its project for his master's thesis. I also used Cardboard but I won't count it for my critics because it's pretty low cost. Didn't tried Vive (nobody I know has it) and PSVR isn't out yet. So because some people buyed it and liked it means it will be a success? It's a classic falacy. 500k people also bought the VirtualBoy. 15M bought Vitas or Wii Us and both are recognized as failures. VR is a platform. It needs games developed just for it. And to really push units, it needs expensive AAA games that will make people buy them. That alone makes Rift and Vive DOA, with PSVR having some minimal chances because Sony will back it with games. AAA games need to sell millions of units. So, VR devices will need to push millions and millions of units before being viable. That's tought for something that's expensive and immature. Let's talk 3D TVs. They were just a tiny bit more expensive than regular models and the price to create 3D content for movie companies was zero because they already did it for cinema. It flopped because it underdelivered. People expected 3D TVs to have images that appeared to jump of the screen and in 99% of the cases, the effects were underwhelming. Before you make more assumptions, I have a 3D set. And I like it. People are expecting that you will play a VR shooter and feel like you are right there in the battlefield (no pun intended, EA. But it could be a nice slogan for BF VR). You won't. Your eyes say that you are running with a gun, but you other senses say "no, idiot. You are in your couch holding a controller". If you plan to answer this, use real arguments instead of assumptions to avoid derailing the thread. |
I didn't say that someone who uses VR can dislike it. You implied in your first post that it doesn't work. When you say things like "it won't offer the much promised presence" you're saying that it won't do what it actually does.
In fact. If what you're saying were true, horror movies wouldn't work. You're never really in danger, but your heart rate still climbs as the tension does. And that's using a significantly more limited means of providing immersion.
Where exactly did I say VR would be a commercial success? My post was saying that your analysis was way off the mark. So much so, that it's actually hard to believe you've used it. Especially when you say things like "nausea is a huge issue" when it hasn't been a major issue for VR in over a year and will only improve with time as developers get more experience with VR.
Bet with Adamblaziken:
I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.







