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SpokenTruth said:
midrange said:

So you read my comment, but don't understand it.

How about, we stop talking with vague replies, and use specific details when we reply?

Look at the early output.  Notice that he was in direct charge of concepts, designs and direction for most of them.

As he rose in ranks within the company, his role became that of producer.  That means the concepts, designs and directions are largely not his.  He oversees the teams that do.  And as an executive producer, he basically oversees the other overseers.   It's more of a business position than a creative one.   His last real creative input was Super Mario Galaxy...one of the greatest games ever made.

Saying he lost his creative touch is to ignore the changes in his duties within the company. 

Thank you, at least we can now have reasonable discussion.

If he moved to a position that is heavily involved with business, than can you actually credit him for anything other than the financial success of a game? In other words, his contribution to a game as a producer bears no weight on his relevance as a game designer. Unless of course, you as a producer completely botch the game being made (never forget: bomberman act zero).

His most recent creative works are starfox zero, starfox guard, project robot (yet to be seen), Pikmin 3, and wii music (Mario Galaxy is almost 9 years old, wouldn't call that recent). Why did I pick these games? Because these are the ones where he explicitly mentioned/mentions his creative control. Not all of them are bad (Pikmin 3 being one of the few great wii u titles), but they don't live up to the precedents set by Mario 64 and ocarina of time. Therefore, in my opinion, he lost his touch