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Jumpin said:
Rustynail said:

Lol, Gamestop. I don't buy this rumor at all. We don't even know anything about the NX and they're not presenting it at E3. Nintendo are following a pattern where they sell stationary consoles at a decline every gen. The NX is likely going to cater to a very narrow install base. It probably won't be a stationary console, but a hybrid console that has about the same power as the PS Vita. I would be surprised if it had similar hardware specs and architecture as the Xbox One and PS4, so it will probably get very little third party support outside of Japan unless it becomes a success, but if you think back of the N64, Gamecube and Wii U, then it's not that much likely that the NX will get third party support or be a success, because the N64, Gamecube and Wii U all stood out from their competitors in terms of hardware and Nintendo did nothing once the third party support was gone.

You're skipping the Wii, and making assumptions. The Wii sold 100 million consoles, and launched with a killer app like the NES.

The NES launched in many markets with a killer app, and had a second one later on with Super Mario Bros 3.
The SNES didn't have a killer app until Donkey Kong Country, and it had competition which did have a killer app at launch with Sonic the Hedgehog 1 and 2.
The N64, while it had killer apps, it used cartridges which prevented many games from being on it, and lost lots of third party support as a result.
The Gamecube went hardcore kiddie: from kiddie controller, to kiddie discs, to the kiddie lunchbox it was housed in. Also, it had no killer apps, but it did have plenty of kiddie apps.
The Wii U had an ultra expensive controller that you could only have one of, it was slow, and lacked any killer app.
Unless the NX has no killer app, little third party support, and a really expensive controller you can only have one of per console, then I don't see how it could possibly do worse than Wii U. The Wii is proof that with a killer app at launch, a console from them can be gigantically successful.

No the Wii is proof that they were able to cash in on casual gamers when no one in the industry was making any games for them. 

Today, casuals have more games made for them than any other demographic thanks to iOS/Android/free browser games. And they are free for the most part. 

Ask yourself why all the "killer apps" from the DS/Wii era are flopping today ... Brian Training 3DS? Bombed. Nintendogs + cats? Flopped on the 3DS launch. Wii Fit U? Flop. NSMBU? Did ok, but couldn't carry the Wii U. These are the games that drove DS/Wii adoption. You can even see it in third party IP, things like Guitar Hero and Rockband are flopping all over the place. Casuals moved on from this type of experience, phones/tablets offer far more variety and for free with more convinenant hardware. 

Super NES had several killer apps before DKC in '94 too, lol. Street Fighter II, Super Mario Kart, Zelda III, etc. 

You're not talking about "killer apps" you're talking about generational games, as in games that come around maybe once very decade or so. Those types of games are not easy to just snap your finger. It's like saying "sure the next Nintendo handheld can sell 100 million units, they just need to create a new Pokemon". Yeah, it's not so easy. Things like the original Super Mario Bros, Sonic, Pokemon, Wii Sports, don't happen every day or even every console cycle.