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Akeos said:
DonFerrari said:

And if all 100 try to game at the same time no one is able to run their game? How would you design a service that only 10% of users can use their console, or how would you code the game so that it autoset what is shown based on power available? And don't forget that internet isn't fast/reliable enough to have this really working.

 If 100 NX is always turn on, you will always have a part not use and can share 100% of power,  à part use to looking at vidéo or use to looking at Web site,  à part playing small games and juste need 20 to 30 % of NX's power... 

A console never be use at 100%,  my example is just a example,  in fact each NX in a Community Cloud could share varius %,  and it's not 100 NXs will be connect,  it's will be many millions NXs connect together.. With Community Cloud,  NX could multiplicate power 3 to 5 times easily... And could be help by Nintendo's DATA CENTER in Last case... 

You addressed only the first part of my point... you can go from 10 NXs turned on and ony one person being able to game at a time or 10M and 1M being able to play... it still would be 10% of the time allowed to play and the other 90% not being able to play, that would be ludicrous.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."