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Chazore said:

God damn that woodland looks pretty good for 10 years old with those mods.

Also I was amazed by the explosion physics in SC as well as destruction to the ships:

Teehee. A pet peeve of mine in all space based movies/games is when explosions don't follow the laws of physics (though for some reason I always accept that there is sound, even though there is nothing for the soundwaves to propagate through in space). Don't get me wrong, the graphics look great and all, but it looks like the fragments of the ship that are blown off in the main explosion slow down a while after the explosion, which obviously wouldn't happen, because in space there is no air resistance so there would be no force interacting with the fragments, so them slowing down sort of doesn't follow Newton's first law :-3

(The force of gravity would interact with the fragments, but in such a miniscule way that it in no way could explain how much those fragments accelerate. Gravity's impact on those fragments wouldn't be noticable on this timescale.)

What I'm talking about is particularly noticeable from 0:15-0:20. But I guess it could be that it just looks like they slow down due to the angle and that they are dispersing and becoming harder to see.

EDIT: The first time I thought about this pet peeve was when watcing A New Hope (the special edition). If you see the Death Star explosion, there's a ring/disc that appears on the vertical axis, but there shouldn't be a ring like that since the pressure outside is equal everywhere (ie. zero), so the explosion should just be expanding in a normal spherical shape, with no disc/ring shape on the vertical axis.

https://www.youtube.com/watch?v=KCrxKbJ1ayc