| Hiku said: Though I asked you if you think they'd force him to work on a project he considers to be a bad idea. |
Would they make him? If the higher ups thought it a good idea, maybe they'd make him? I don't know, I've never worked at Nintendo.
I will say that I have held jobs in the past where if I disagreed with the higher ups and disobeyed their decisions, I'd get punished if not fired.
Hiku said:
The one I'm going to cite in my next paragraph.
"SM: We spent more than one year on numerous experiments using the Wii U GamePad, and in the initial experiments, we conducted tests with 3D graphics on screen using Pikmin and Star Fox systems as a trial. While manipulating the RC aeroplane-like flying experience or creating the mechanism to appreciate the overall and partial views together, it made me think I should continue to create Star Fox utilising these elements. We fixed the basic form in six months, and then commenced the one and a half year development process." Nintendo had tasked Miyamoto's development team to create games based on the Gamepad. And the idea to have one of the Gamepad focused projects be Starfox came to Miyamoto there. |
Not just Miyamoto: again, pay attention to his ( or rather, the translator's ) numerous usage of the word "we". Apparently other input contributed to SF0's final design.
Hiku said:
I'm all for having a productive discussion, but these "How valued?" "How certain?" "Have you worked with Shigeru?" are not going to add any meaningful context to the discussion. |
I find the questions meaningful: when trying to evaluate Miyamoto's output within an organization staffed by many other people, I find them to be relevant.







