By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Hiku said:
KLAMarine said:

A lot of this is still very much speculative ( may be referring to... I assumed... perhaps... Would be surprised... remains to be seen... I can only imagine... Would be strange... it looks like... ).

Like I've said before, I find it infinitely more efficient for people to focus on the end product rather than speculating on events happening behind closed doors.

Right, but there's a difference between baseless assumptions that don't make sense, and ones that are based on logical observations.
Based on what we know of Miyamoto's history in Nintendo, and human behaviour, do you believe that if Nintendo came to him with an idea and he told them he thought it was a bad idea, that they would still make him work on the project? I very much doubt it.

You doubt it but how certain are you?

Hiku said:

But honestly, there's no need to debate this point. Because the second point (below) is more interesting, as we have a quote from Miyamoto about it.

I personally am interested in how things came to be, rather than just how they are. If I didn't start analyzing this situation, I wouldn't have learned about the interview where Miyamoto said it was his idea to create a Starfox game based on the Gamepad functions.

What quote are you referring to?

Hiku said:
KLAMarine said:

And I reiterate he didn't make the new Star Fox game alone. Game development is a collaborative effort, I'm sure you know. Maybe it was Miyamoto who screwed things up or perhaps it was decisions or expectations from higher up that put the team at a disadvantage or maybe some team members were new hires and had trouble contributing to their fullest capabilities? Maybe Miyamoto, as supervising director, ruled with an iron fist and came down hard on the two directors or perhaps he allowed the two directors a free rein?

I have not the slightest clue which it could have been, I was not there to confirm for myself either way and I suspect you and many others speculating endlessly on English-speaking forums were not there either.

I'm not saying he made the game alone, or that he deserves all the blame for whatever people may not like about it. What I'm saying is that he was the one who decided that Starfox should be made as one of the games that would showcase the Gamepad's functions in a profound way.

Based on what?

Hiku said:

This imposes some creative restrictions on everyone involved in the development right from the start. They had to make distinct use of the Gamepad's functionality beyond anything we've seen before. Could the rest of the developers have made a better game in spite of that? Maybe. But we have to be sympathetic to the fact that they were working on the game under those conditions.
And the reason this is brought up is because people think Miyamoto is out of touch with what most gamers want these days.
This wouldn't be an issue if Miyamoto was just some random producer/director. But precisely because of his opinion is so valued with Nintendo, it becomes a point of concern for some people.

How valued?