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Read some comments here, its an interesting conversation.

I think Miyamoto's involvement and success rate is a decent reflection of Nintendo as a whole. Some things to consider. Because Iwata was a developer himself and yet above Miyamoto, you could say that in the time he was CEO, the creative guys were running the shop. Since the top guys decided to focus on innovation on the hardware level with the game-pad being the focus, yet staying in line with Nintendos other values in terms of price competitiveness, there had to be drawbacks in terms of horse power to the Wii-U. Now since the gamepad is the only competitive advantage to the Wii-U+Nintendo IP, Miyamoto's reason for 'forcing/innovating' game mechanics to mold them into the gamepad was the only option moving forward. Sadly this sometimes works [found it awesome in AC4:BF] and sometimes goes horribly wrong as some others point out in Starfox. Couple that with the issue that the system is under-powered and shunned by most AAA publishers/developers and you have a recipe for where we are at today.

I sold my Wii-U about a year ago for the above reasons, even though I had some fun with the thing.

On the other hand, its very hard as a developer on the top level to stay successful consistently. Look at EA and their sports titles, every few years even they mess it up, even though its the same damn game.  Nintendo must not just innovate on mechanics as is their tradition, but innovate everywhere: mechanics, graphics [lightyears behind engine tech], hardware HP, aesthetics/art, fresh game design concepts [splatoon not originated internally afaik], not just rehashed tweaks of their own.

-M