| John2290 said: Had more time with Overwatch this evening, played the few characters I didn't in the beta and spent some time with the few I liked from the beta, very quickly got bored (About 4 or 5 hours,maybe 6 in total including beta and post launch) and noticed that there is no emergent gameplay even on release, the maps just send teams on waves and then choke them into a "corridor" and theres almost always a robot ready with the tank power up or the turret to wipe a team right off the map. I thought the Beta was a slice of the game and that I would buy it when it surely released for 50 euro (Again, only the 69.99 version on ps4) and I thought at least I'd pick it up when I've nothing better to play. After playing some more this evening (and yesterday) I am so glad I didn't buy this, complete destiny style marketing campaign that has tricked many, myself included, into viewing a mediocre bare bones game as a genre defining masterpiece. If you have played some TF2 then this is that but without the years of updates and patches. Also, the game is so completely unbalanced by the fact that a team can change characters mid game and I think they should be locked in before even joining a lobby so the lobbies can be auto balanced to some extent. I seen a full team use the oversized Jonny5 and the Hawk Eye rip off with no other characters.....just...I pity the fools.... |
6 hours of total playtime really isn't enough to judge this game's balance or depth. Hero swapping is an essential component of the game. Team builds and how you alter them over a match to counter the opposing team is where most of the game's dynamism comes from. Bastion is noobicide, but easily countered once you know what you're doing. By level 20 he's not very common and a team of just him and Hanzos would get absolutely destroyed.








