Einsam_Delphin said:
Then you're in denial. Here's some of the "nothing" that tells us exactly what this game is. Literally the entirety of the trailer screamed Sticker Star. The characters, or rather the lack of, instead nothing but generic toads, the same as in SS. The battle system, a stripped and watered-down version of the classics with no experience, FP, BP, partners, or special moves, the same as SS. It uses a resource mechanic, the same as SS, just replace stickers with cards, which can be found in the field, only making battles pointless and better off avoided. Even those god damn Thing stickers are back. How you progress through the game is segmented into stages/levels that you beat by reaching a goal at the end and that's it. Further still, instead of an interconnected world with areas logically joined together they just have a world map. Yep, all that was also in Sticker Star. Even small nuances like the frame by frame animation, not even a hiyah or woohoo out of Mario, and the attack names, types, and their icons are ripped straight out of Sticker Star. So if you still think Color Splash is anything but Sticker Star 2 and thus trash then I'm not wasting anymore time with one who can't see what's right in front of them. |
Its depends, I guess, on who you're talking to. I'm probably gonna say the obvious, but nothing from the trailer said it's gonna be bad or good. Personally I've not played any of the PM games so I don't know much, just that I like to play before judging. All I know is that a minute doesn't do good enough for some to be convinced it's good or not. Plus, whether you believe it or like it or not, not everyone hates SS. Again, I don't know how the 2+ million consumers who bought the game thought of it so who the hell knows. It probably wasn't that much front loaded and it did well overtime with decent legs so there was constant interest after launch. Maybe I don't know anything about it but that's my two cents from what I know.







