| Yerm said: When people talk about the Wii U and how much it lost out on, most people jump directly to Zelda. Its the first nintendo console not to have a dedicated Zelda game. But there are actually a lot more reasons to be upset over the Wii U's soon-to-be death than that. personally Im not the biggest Zelda fan, though i do enjoy the games i have played, i just dont want people thinking thats the only thing Wii U ownders didnt get. so now Im going to list ever way the Wii U did not live up to its potential. 1. No 3D mario platofrmer. We got 3D World but that was an experimental type mario game that mixed elements of 2D and 3D gameplay. it didnt count and don tell me it did. it was not Sunshine 2, it was not Galaxy 3, it was something nobody wanted. 2. No real Mario Party. Mario Party 10 is the definitive worst Mario Party game we ever got. it reused sound effects, graphics, and models from a few of the last party games they had worked on. not to mention people really didnt like the car mechanics and it seems like now we are doomed to keep it. lets just get these out of the way- 3. no Metroid at all... 4. the worst Animal Crossing ever... 5. no real pokemon title either... 6. also no real kirby 7. Virtual Console is abysmal, you can get like what, not even 100 titles from each platform? i think GBA and DS line just hit 10 or 20 games. 8. on the bottom of the gamepad you will see an accessory port. no accessories were ever fully developed for it. it just exists. the Gamepad just has a useless port built into it. there were ideas for gamepad attachments, but most were scrapped very early on. 9. on the top of the gamepad there is wha I believe to be an infared sensor a lot like what the 3DS has. also never used. and dont tell me its to use with the sensor bar because i have been able to use motion controls on the gamepad without having the censor bar even plugged in. 10. the Wii U can support up to 8 players and to my knowledge only 2 games actually utilize that feature, correct me if im wrong. those are all the things i wanted to mention. now let me clarify this- this is not specifically a list of things Nintendo should have done, and I am saying anything about the hardware or specs. i focused on potential- things the console could have done in its current state, but didnt. |
1. Super Mario 3D World is a real 3D Mario game and it is not the first linear 3D Mario game that mixes in 2D elements as both the Galaxy games beat it to that. There has not been a serious collect-a-thon type Mario game since Mario Sunshine or Mario 64 DS if remakes count. On a slightly seperate note I must say that I do miss collect-a-thon Mario games and collect-a-thon games in general and it would have been nice if Nintendo made one (although from what I hear Lego City apparently comes really close to being that type of game, which is why I am trying to hunt down a copy).
2. I do not know enough about the Mario Party series to comment.
3-4. I can agree with all of that.
5. I agree with this because technically the statement is correct. However, I would like to point out that no other Nintendo home consoles ever got a mainline Pokemon game. There were certainly alot of spinoffs, and I honestly think Pokken is probably one of the better spinoffs. However, I agree because as you mentioned in your post, it is one of the things that Nintendo could have done (and I believe should have done pretty early on, because it could have really helped the system)
6. I agree.
7. I agree. I really like that Nintendo added the DS and GBA and I like many of the games that they included. However, I will agree that the library is limited and I would have liked it if they also worked on convincing those that made Wii VC games (NEC, Capcom, SNK Playmore, Sega) to bring their emulators over to Wii U.
8. I can agree. The only cancelled accessory that I saw Nintendo show for the Gamepad was the Wii U Zapper and it used the port to connect to the Zapper's buttons and the nunchuck controller.
9. I am not sure which of the two IR modules in the Gamepad you are talking about, but both of them have been used. One of the modules is a lightstrip surrounding the camera. This lightstrip essentially acts as a sensor bar and lets you play Wii/Wii U games that need the Wii Remote pointer off-screen. The other IR module is on the top next to the power and headphone ports. This is an IR communication module similar to the one on the 3DS and infront of Wii Remotes. You are correct that it is not used for motion controls (even the one on the Wii was not used for motion controls but rather more as a pointer). This module was used for the TV remote functionality built-in to the Gamepad as well as to recieve and send information from and to the Wii Fit Meter.
10. You are correct. However, in all honesty I do not see any use for this feature outside of games like Smash where all players takeup the screen and Mario Party where the mini games are simple enough that spliot screen (usually) does not distract you. I cannot imagine playing Super Mario 3D World with 8 players fighting for camera control or Splatoon with 8-player split-screen.
I am going to add one other point to the list, which is support for two Gamepads. Now I will say that Nintendo had trouble convincing people of using one Gamepad (and there was also trouble designing games that made effective use of it) and with the way the system ended up it probably never made sense to sell the Gamepad seperatly (especially as they are expensive). However, it is nevertheless a feature that the Wii U has but was never used.
Also, how did Wii U lose Zelda? The next Zelda is coming to the Wii U and NX. That is like saying that Gamecube lost WW because it eventually came out on Wii U or that GC lost Twilight Princess because it also came on the Wii and later Wii U. People who own a Wii U can still play the game when it releases.







