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Ariakon said:

Yeah, I don't think tech is expanding to the level it used to when we were able to get 5-7 year console generations. Even with Neo and Scorpio, most games aren't going to look much different, and their impact is going to be limited by the TVs most of us own (4k is getting a decent adoption rate, but I assume most of us still have 1080p TVs, so most of the improvements will come through AA and shadow details and such, which I doubt the average consumer will care much about). The console space, though still strong at the moment, is also declining, bit by bit, with only the success of the ps4 making it look more successful than it is. I don't think consoles are "dying" or any of that sensationalism, but I also think that the typical 5-6 year generations are likely fading out. 

With a console built for increments (Neo/Scorpio) there will no longer be a neccessity for R&D or the lengthy process of design and manufacture. All we'll see are slight design changes to accomodate the extra grunt and perhaps aesthetic changes too. It saves both companies millions. Nobody really looks at UC4 and sees the amount of animations in the scene, apart from the obvious dinamic moments that are designed to make you see like the storm swept beach. Those subtlties are lost on 99% of the audience and will never be as obvious as when we shifted from the PS1 to the PS2. Even resolution is reaching a point at which the detail is pointless. Even our eyes see less detail at distance and more detail as we grow nearer an object. Without it the world would look flat.

We're now at a point where developers need to start thinking about setting, acting, script, characters and let the tech just do it's thing. As Amy Ennig said herself, if you align this industry with film, we are still at the stage when 'talkies' just appeared. We've got a long way to go but it's no longer graphics that need to improve, it's production values and ND are without doubt at the forefront.



 

The PS5 Exists.