"Quite regularly the cars don't want to obey. If you want to start a drift early and it doesn't work for some unknown reason, you bump hard into the inside rail/wall; if you are late and it doesn't work, you crash into the outside rail/wall. Conversely, at times your car starts to drift on its own, without hitting the brake or going off the gas."
One of the reasons acceleration and drifting is so difficult in this game is because of the Wii Us lack of analog triggers. I recently got to play this game again on PC because of Origins On The House and its so much better than the Wii U version, it might as well be a different game.
"However, the game uses a less-than-ideal checkpoint system to "guide" you. An intelligent solution for such a racing game would be big colorful glowing arrows that cover up the wrong paths at intersections."
The checkpoints are giant pillars of light in the sky. Its pretty obvious which direction you should be heading. This is the same for Rivals and the 2016 entry so I think its safe to say the system works fine. If not there would have been enough of a backlash to warrant a change. My guess is you just arent that good at navigating, this never even occured a s a poblem to me. Also " big colorful glowing arrows" are so 2005.
"The only real way to salvage this mess of a game is to turn off the traffic. Most issues still remain, but at least it gets bearable. "
Traffic was never much of a problem personally, this will depend on the players dexterity or lack thereof.
"After a few hours of having decent fun comes the realisation that the game lacks variety."
fair point








