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billy07 said:

Shio

 

Had you quoted the entireity of the MGS2 conversation you would see how far longer and in depth it is to Deus Ex's one. DE simply touches upon the issues, MGS2 explores them in vast dialog.


Which is the point of good storytelling. Telling a story involves viewer participation, subtlety, and the ability to allow people their own conclusions. Take Atlus Shrugged for example. You may not agree with Rand and even if you don't, the story is still entertaining and thought-provoking. It challenges most modern thought on politics, government, and individual choice.

Most importantly, it gives you these ideas in short bursts with plenty of time in between to sort out your own ideas on the subject. It never stops story advancement to soliloquize the entire philosophy over 100 pages. It encourages the reader to form their own opinions, which is always more enlightening than being spoon-fed a theory explained by someone else.

You seem to be under the idea that all philosophy needs to be long and drawn out with great exposition. That's not the case. A clever writer will work the same concepts into a plot through subtlety and overarcing ideas running in the background. Will stupid people miss the underlying concepts of the piece? Probably, but that's not the point and it doesn't mean the storytelling aspect of the piece needs to be thrown in the shitter in favor of preaching to a bunch of game nerds with convoluted, redundant, and contrived dialogue.




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