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RolStoppable said:
I've become so indifferent that I still haven't watched a video of Aonuma's Hyrule Field demonstration. That one was in late 2014, I think.

"Rethinking conventions" was also said before Skyward Sword, but in the end it was still very familiar. The most notable changes to the world design can be traced back to the decision to include a bird, but that wasn't unlike how the boat shaped The Wind Waker's world.

The biggest rethinking of conventions would be to make a game about killing stuff, rather than asking which puzzles could be implemented. But Triforce Heroes wasn't made with such a mindset, so I am not confident that Zelda U will shift its focus to combat.

Not really as the's a bit more to the world design than that, it was more compact but Metroid like with new paths opening in areas you returned, that was quite a significant change in approach for the Zelda experience.