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darthdevidem01 said:
@billy07

to me that added innovation & a new view to the storyline.....its about time games had such stories in them


 Yes, it was a complete midfuck but in a brilliant way. It was surreal in the way all of the main characters gathered together at the end of the game, giving their various perspectives on everything that happened up until that point. And trying to piece the truth together from everything said was rewarding when you finally understoof everything. It also served as a great moment where after focusing purely on the storyline in the rest of the game there was an hour focusing on the themes.

 

rocketpig said:
 

You might think that is great, but most people will disagree that grinding the story to a halt and rambling on for an hour is a good thing. It fails on pretty much every level of quality storytelling. It might appeal to you personally but to most people, it's pretentious and counterintuitive to how a good storyteller would work a philosophy into a plot.


 Who defines good storytelling?  Also, it depends on whether you consider MGS a story first or a philosophical journey first. I think the storyline is there simply to frame Kojima's messages and philosophy and not the other way around making the philosophy integral to MGS. As such it should be explained in-depthly, because simply touching upon like Deus Ex did doesn't accomplish a goal of being a truly enlightening experience. The storyline is simply there to make the experience more entertaining and easier to digest.