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daredevil.shark said:
1. Limited maps.
2. Limited characters.
3. Outrageous DLC plans.
4. Micro transactions.
5. User base goes to zero after one month.
6. Server down.
7. Useless after 2-3 years.

All these for $60. Nope. I better buy Other games.

I could easily turn that around on single player games lol (not thatI don't love them equally)

1. Short story modes/limited number of missions

2. Limited playable characters, and gameplay variety (that's right, we can keep that)

3. Outrageous DLC plans (let's not kid ourselves, this is almost always true for every game these days, MP or no)

4. You guessed it, Microtransactions lol

5. Replay value goes to nigh 0 after one week, unless it's a good RPG, or otherwise offers various branching stories, or alternate gameplay options

6. Useless after 2-3 years....every game ever that I don't feel nostalgic about, because unless I do, I won't go back and play it after that long

 

 

 

Also, let's not act like the big multiplayer games that people gravitate towards actually all become useless and shut down their servers that quickly. Halo 2 servers were up for like a decade. People are still playing games like Modern Warfare, Halo 3, Team Fortress 2, etc, etc. Do all multiplayer game keep their servers up that long? No, of course not, but that doesn't mean you can't easily get your money's worth out of them.

I'm a huge fan of single player only games, including many with even rather brief campaigns, but I'll be completely honest here, nothing outside of a top tier RPG compares to the value I get out of a good multiplayer game. That's not saying they don't have flaws, but they're not flaws that aren't matched, and often exceeded by single player games.