I do have some advice to give: Start as small as possible. I see you're 16, no I'm not a stalker but I just look out for these things. Please, start small. Even if you think you're starting small, go even smaller. If it's a dungeon crawler maybe 10 dungeons with plot elements just to get a feel for making games. And it's okay to directly copy aspects from your favorite games into your first games. The first songs that guitarists learn to play are from famous guitarists. From there they find their own style and become something great.
I want to get into gaming too but mainly on the art side of game development. 3D modeling and texturing and a bit of animation. So I want everyone coming up in the industry to succeed in some form. So get your homework done and start small. If I were to give gameplay ideas, take two styles that you would never expect to see like Dungeon Crawling and Action Platformer, see what aspects of those you like and even dislike and try and combine them into something new. It's a process I now like to call the PB&J approach. But to reiterate, start small and get something under your belt.







