Jdog535 said:
As Natsu said it will probably be top down. It will have the same graphics style as the old Pokemon games because we are using RPG Maker VX Ace |
OK that sounds cool :)
So Labyrinth Legends might be helpful. Top-down Zelda games like The Minish Cap could be useful too.
As far as mechanics and gameplay scenarios, I always like a healthy balance between combat, exploration, and problem-solving. One thing I really like is when exploration/storytelling are linked. So instead of cut-scenes or voiceover narration, pieces of the game's story - murals, journal entries, etc. - can be discovered in dark corners and hidden chambers. I think that helps create a sense of discovery, which is essential for a dungeon crawler.