Nem said:
Pretty much. If you want to be difficult then yeah... you got 2 dodge buttons and a change weapon button. Alas 90% of the time is spent holding the button down, so i don't know what youre getting touchy about. The truth is the truth. |
Don't forget running, warping, changing equipment, using about 2 or 3 different kinds of party abilities for each party member, measuring the distance to use magic so you get the most out of your attack while also not hurting your allies, driving the car, riding chocobos and summoning powerful demi gods.
But as for this topic...
This is the greatest damage control I have ever seen. EDIT: By greatest, I mean most well thought out to swerve us or convince us that it's all that difficult to determine what a FF game should be. It's not difficult to see what a FF game should be if we go by the most critically acclaimed and most well like ones: FF6-10 or FF4-10 if you prefer. Most of the differences are aesthetic and they all have very similar core essence's even in their differences. If you include a Nobou Uematsu level soundtrack, static camera angles, a turn based battle system, a unique story and a wide cast of characters you will get your prime FF game. It just needs better writers and someone in charge with Sakaguchi's mindset. Hiroyuki Itou would know what to do as the man is a genius in both game design and story telling. So in short, get Hiroyuki Itou back. Nobou probably won't come back in full force, but we at least have a lot to choose from for sountracks.
Lube Me Up







