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It's a skill based competition and of course, since there is a considerable amount of money invested and at stake, the level of skill is at the highest levels.

E-sports is just the simplest marketable term for professional gaming. Key word here is marketing.

When I sit down on a couch or an easy chair and pick up a controller, I'm not "playing sports" or getting exercise or getting a good workout. I can game with a beer on one side, whiskey on the other and a bowl of chips and dip. This is not sports.

I could completely suck at throwing or catching a football or stumble around like a cripple and never make a basket on the court or never hit a pitch in baseball, but regardless of skill level, it's still sports.

But it's an evolving activity. I'm sure plenty of people made the Wii argument that "now video games are a physical activity and a sport" before others broke the controls down and made it clear flailing and jumping around was not in the least bit required.

We'll see how that evolves with VR gaming although a lot of it is still holding a controller, moving thumbtacks and pushing buttons and walking in place. There are some choice video clips of people playing VR for the first time flailing around like the first time they played the Wii. So we'll see how that pans out.

I'm still waiting for the point where video games are more like VR sports where the player's actions are reflected (and of course amplified) in game, which is a step closer to Star Trek holodeck simulations or the X-Men's Danger Room. At that point, it's not just a solid argument, it's legitimate simulated reality and VR sports are a pretty close approximation to the real thing.