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Qwark said:
How about a N64 type 3D mario with way bigger levels so you can explore more in the game. Also make quests less obvious and let gamers find out for themselves how to obtain the stars. So a bigger emphasis on exploration seems like the next big step. Perhaps multiple art styles which vary by level is also a nice touch.

How about we take the best of Galaxy (planetoids and gravity based platforming), 3D World (proper handling of power ups that open up new options and paths and are not just level gimmicks; also clear pipes), and 64 (more open levels and no locking of stars to individual instances of a level).  That, for me, would make for a hell of a Mario game.