By using this site, you agree to our Privacy Policy and our Terms of Use. Close
oniyide said:
Alby_da_Wolf said:

Ninty was both genial and shoertsighted with Wii, it should have launched it with the higher precision and full 3-axes Wiimote Plus, that having actually been launched later enjoyed scarce support as 3rd parties didn't want to lose tens million potential buyers of their games, but had it been standard equipment since the start, it would have brought three benefits, attracting more hardcore games and gamers of a new kind, hardcore motion games with more realistic (and less forgiving) simulation and immersion, delaying the moment existing users got tired of the system and thanks to all this extend the life and increase lifetime sales of Wii. Fully using Wiimote Plus selling potential could have probably given Wii additional sales greater than Wii U lifetime ones, and without the need to develop another interim console. Ninty could have directly developed NX totally skipping Wii U, and what's better, leaving 7th gen still being strong, with a winning image, without the Wii brand name getting tainted and tarnished by falling before its competitors after having so easily overwhelmed them for years.

I agree to an extent, the wiimote should have worked like Wii motion + from day one. But it wasnt like Ninty themselves were even supporting Wiimote+. They had sports resort. I Wii Play sequel that no one really cared about and Zelda. If Ninty didnt care i didnt expect 3rd parties to care either.  A better controller still would not have helped the actual hardware as it was still woefully behind, so the system would have still missed a lot of games that core gamers would play (not that it really mattered i guess since if you were that type of gamer you had another system). But yeah i agree they def could have extended the life of it. Shortsighted is def something I would call the Wii

Ninty consoles don't rely on top ranking HW power and they rely a lot more than others on first party titles with styles of their own that typically look as intended even with low HW power. With deeper titles allowed by fully using WM Plus features, Wii could have attracted more harcdcore gamers that could have used it as their second or third platform, and also kept the favouir of that part of casuals that eventuallly get tired of simplified games and start desiring a harder challenge. Sure, it wouldn't have brought Wii to 150M or more initially predicted by the most optimistic fans and analysts, but 120M (so more than actual Wii sales current Wii U LTD ones) could have been possible, and more longevity too, allowing Ninty to launch its successor without needing to rush it.

bdbdbd said:
Alby_da_Wolf said:

What Ninty said is a half truth (or a half lie, if you prefer    ) : The exact model of 3-axes gyro used in the WiiMote Plus wasn't available, but there were other models already available. About the gamepad, a less bulky controller with a smaller display could have been more appreciated, and it would surely have been a lot less expensive.

 

I don't agree about your first point: a Wiimote Plus can also be used as a plain Wiimote (and it actually was almost always, even when it could have been a nice plus to use the Plus, due to publishers preferring to cater for the whole user base), so you get both potential user bases, but the opposite isn't possible.
Anyhow, even not launching it with Wii U, I think that giving it with Wii U too would have been a good idea.

1. I believe there were cost associations related to the availability comment. I'd recall it was around the time the Wii was released the 3-axis accelerometers reached mass-market pricing. The commonly used accelerometer was 1-axis that were used by automobile industry in airbag collision sensors (which is why the airbags didn't always go off when they should've). Technically two 3-axis accelerometers is needed in the 4-dimensional 6-axis motion sensors.

2. Yes, it can be used that way. But if it had been made, Nintendo had made the games to utilise the controller to it's full features - and that would have been the problem. I do agree that it would have been a benefit for a few early Wii games, but a burden for the biggest hitters.

3. The problem with giving it away with Wii U is that nearly all the games are locked with the controller screen -gimmick. Nintendo also said that the "U" means it's a console that's focused on you, as opposed to Wii that was focused on family.

(I added numbers to be clear which parts I'm answering to.

2. Yes, but my point is simply that as the more complex WM Plus is tottally BC with the original, simplified WM mode, devs could have chosen the most suitable command scheme for each game since the start, and maybe even offer both for games with a wide enough range of difficulty settings

1. Years ago I looked for pricing of available models, maybe there were problems of supplies of suitable 3D models, but while the accelerometers surely ceased being a problem regarding costs, adding the 3rd axis to rotational sensors too would have added just a few dollars to costs, but those dollars would have been spent better than adding later the Plus features, when they ended up being mostly unused, wasted

3. About this, maybe as a PC gamer I don't totally get the need of consoles to focus too much on a thing, a feature, a user class target, I'm used to and I like a system that with the proper interfaces and enough HW power can cater to countless groups of potential users, with local multiplayer probably being the only weak point, even with HW power a lot bigger than consoles of the same period, PCs don't handle simultaneous local multiplayer as smoothly



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW!