bdbdbd said:
Pretty much everything released 2009 and onwards, sans a couple of titles. Animal Crossing and Wii Music were the games that turned the tide; both were core games that you tried to market to new audience, and that failed - or, more likely Animal Crossing was intended for the core, and Wii Music for new audience, but both were core games (I have both) that the new audience didn't care about. You are right; people stopped caring the instant the games stopped coming they cared about. How do you know what "soccer moms" care about? Are you one of them? If so, I believe you, if not, I have to believe the "soccer mom" I'm married to. The minigame collections are core games. They're just as much core games as RPG's or FPS's or sports games or driving games. It is the core audience that plays the games. Core is the audience that channels the money into the industry. It is the existing gamers that plays the games. Yes, Wii's library was full of cheap shit, but that's a result of it's popularity, not the reason. What made it popular was the good games like Wii Sports, Wii Fit, NSMBW, SMG, SSBB, MKW and the likes. What non-core games Wii U had available at launch? NSMB and Just Dance? |
And i have to believe the various soccer moms i know that put there Wiis in the closet. Also sales. How was Wii Music a core game? Explain that one cause i never played it (thank God) what games could they have made that would have kept them caring? Because if we look at sales the series for most of the games dropped ACROSS the board, so that tells me people stopped caring. (For example Deca Sports sold less and less as the gen went on and the first entry sold the best, last one selling the worse) so know the idea they stopped making games people cared about is fallacy.
If that is true for mini games why have the sales of said games dropped so drastically?







