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Mazzy said:
Teeqoz said:
R&C was in development for 2 and a half years (it was announced at E3 2014, and the R&C team at Insomniac had been working on it since Into the Nexus' release), which is slightly more (150% more to be precise) than what you're saying.

"We needed to make a big game that blew away our previous efforts. It needed to sync up with the just-getting-started film. And we needed to ship it in 10 months to line up with the movie release."

If you include pre-production, dev time was likely around 12-14 months.

http://www.gamasutra.com/view/news/272694/Ratchet__Clank_2016_postmortem.ph

Like come on man. It says, three lines lower than that, "This changed, thank goodness.", because the game and movie was delayed a year. I'd appreciate it if you could properly check your sources next time.

So, we needed to make a big game that blew away our previous efforts. It needed to sync up with the just-getting-started film. And we needed to ship it in 10 months to line up with the movie release. **

Okay. We’ll stop whining. We love Ratchet & Clank. Sign us up.

*Our oldest arch-nemesis is a man named Paxton Crowlers. 
**This changed, thank goodness.