Mazzy said:
"We needed to make a big game that blew away our previous efforts. It needed to sync up with the just-getting-started film. And we needed to ship it in 10 months to line up with the movie release." If you include pre-production, dev time was likely around 12-14 months. http://www.gamasutra.com/view/news/272694/Ratchet__Clank_2016_postmortem.ph |
Like come on man. It says, three lines lower than that, "This changed, thank goodness.", because the game and movie was delayed a year. I'd appreciate it if you could properly check your sources next time.
So, we needed to make a big game that blew away our previous efforts. It needed to sync up with the just-getting-started film. And we needed to ship it in 10 months to line up with the movie release. **
Okay. We’ll stop whining. We love Ratchet & Clank. Sign us up.
*Our oldest arch-nemesis is a man named Paxton Crowlers.
**This changed, thank goodness.