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nanarchy said:
I have never understood how so many games release with awful netcode, This has been a solved problem for just about every type of online game in just about every gaming engine, framework and network coding stack for years. yet so many game dev teams think they will try and reinvent it and most inevitably fail with the same mistakes that were solved.

Because different games have different demands on a network side? I guess there is still framework and stacks available but that doesn't mean it works out of the box for every game.

 

OT: