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Hiku said:
spemanig said:

Not to crush souls here, but MS has extremely mediocre writers. They stand out in nothing but video games where the writing on average is bad.

I don't know how it is these days as I haven't played the Xenoblade series, but their writers were not mediocre back during Xenogears and Xenosaga. While in general, storywriting for videogames tends to be weaksauce, rpg is one genre that traditionally allows a lot of room for storytelling that doesn't have the same limitations as a feature film (length in particular). If the story is bad, it being a game is often not a proper excuse.
Xenogears story was inspiried by works of Jung, Nietzsche, and Freud, and many religious works that sparked some of the most interesting discussions I've ever taken part of.
Unfortunately, the main writer, Tetsuya Takahashi's wife, Kaori Tanaka, was fired by Namco during the development of Xenosaga 2. (Namco went in and made changes to the story, and it seems Tanaka wasn't pleased.)

Don't know if Monolith have access to their original storywriting team any more if needed. But I don't doubt that those people could put together an amazing story. They've done it a few times. What I have doubts about is how they'd work that into a different format. The "three acts" of films, for example. Their stories tend to be long, deep, complex and convoluted. That works when you play a game for 100+ hours. Not so much for a two hour feature film. So that's why I think someone with experience in that field, whether it'll be standard feature films or a series, may be a better pick.

Well, Blade is definitely paced better than Saga or Gears. It is also supposedly based in a script format that resembles a boys manga, so turning that into a movie shouldn't be too hard. Even if they went with a sequel to Blade X, the stories behind all of them have been great though X only concludes the immediate threat (like a part 1 of a series), leaving a lot of loose ends.