Soundwave said:
Isn't this kinda like the failed strategy all over again though? Who's going to be excited for a system that might not even be as powerful as an XBox One, several years too late to the market? There has to be some unreal gimmick here or it has to be portable. |
No, not necessarily, Wii U had multiple problems that contributed to its failure.
Marketing-Name in general led many to believe it was an add-on to Wii, which was a declining brand to begin with. The overall look of the console was very similar to Wii, again too much in common with a fadimg product.
Advertising-Has been advertised almost exclusively on children's networks making it unseen to many demographics plus the advertisements are far and few between.
Software output-It has gone through many droughts, it has been common to go 3-4 months between major releases so any potential momentum a new game creates is killed by the time the next major game releases.
Price-$299/349 isn't expensive in and of itself but it is expensive for a device that is much less powerful, has much less features and much less games than similarly priced devices.
Controller-The Gamepad is better served as an optional accessory. It greatly increased the price of the console and many times the dual screen focus distracted from the gameplay by having to look from one screen to the next, only a few games made strong use of it.
A console with better marketing/advertising, steady flow of new releases, better price for what it offers and a controller that is better recieved has a very high chance of doing better than Wii U even if its not super powerful.
When the herd loses its way, the shepard must kill the bull that leads them astray.







