Aquamarine said:
Yes, Nintendo's stubbornly-high digital prices are a culprit. The lack of dedicated Wii U storage space is another culprit. Also, remember that Nintendo has a robust back-catalog of evergreen titles that continue to sell to children and families like Pokemon, Super Smash Bros. and Mario Kart 8...these kids buy almost exclusively physical. Not to mention, the non-Nintendo retail titles that release for Nintendo platforms are almost exclusively for children these days as well (like Skylanders, LEGO games from Warner Bros., etc.)...which are again bought physically. ...But as core-leaning titles like Fire Emblem gain larger prominence within Nintendo's overall lineup, the digital average will rise precipitously. |
Yeah, those sound like reasonable factors influencing digital share of sales. Having a bigger family-friendly focus than the other two hardware makers bring in lower digital shares on average, even if more "core-focused" titles have a much higher-than-average share. Thanks for sharing what you can as always, Aqua. And thanks for the good conversation, as usual.
...And, if possible, give us Bayonetta 2's LTD, please. I know I asked it last month as well, but I hope this time it's possible to share anything on the matter XD







