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tbone51 said:

While No type might be OP, there is quite a level in difference between all 18 types! You can break it into tiers. 

Imo.... Something like this..... (This is mostly defensive so pls be easy on me)

Godly: Steel

Great: Fairy, Poison, Elect, Water, Ghost, Normal

Average: Dark, Fire, Bug, Fighting, Flying, Dragon, Ground

Poor: , Rock, Grass, Psykic, 

Shit: Ice (lol)

We just need Ice and a few bits for Rock/Grass/Psykic for a boost. Only good thing about steel not being Super OP is 2 of its 3 weaknesses are common attacking moves.

I would swap normal with ground, but other than than I agree. And it's true that some types need some help (for instance, Ice types deserve more resistances, like maybe water and grass).