MTZehvor said:
I'm sure it's only one contributing factor, but the game was marketed abysmally. The commercials and gameplay don't make the game look interesting or enjoyable to play at all, and even if someone did get talked into playing it despite that, the first hour or so would probably be enough to dissuade them. It almost was for me. If there's one thing I will definitely criticize the game for, it's taking WAY too long to take the training wheels off and let the player roam freely.
Well, I certainly spent the greatest amount of time saying what I thought Okami did better than Zelda (which will usually be places Zelda screwed up that Okami didn't), but that seems kind of the first place to start for a thread arguing why one game is better than others. I think apart from the things I mentioned, the games are pretty equivalent. Both Okami and Zelda have enjoyable combat that I think leans a little too far in the direction of easy, both have some really memorable soundtracks, and both games have some really well designed basic control schemes. I mentioned at the bottom that I wish Okami was more like Zelda in terms of puzzle difficulty. Outside of that, not a lot comes to mind in terms of differences I could discuss that I feel like would be interesting/helpful to discuss. |
I did not play it or know about it till the latter part of the Wii s lifespan- I bought it on it being very well reviewed and other positives i read about it- but i could see how someone not willing to be patient w it could "put it down" too soon -







