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Lawlight said:
Wyrdness said:
Okami is a good Zelda clone but wouldn't be a good Zelda game, weak as well as repeat bosses, weak dungeons, weaker combat and narrative is long winded.


Don't Zelda games repeat bosses across multiple games? And I think the combat in OoT is pretty bad my modern standards unlike Okami, which is different enough to not have aged poorly. I'm not sure what's weak about Okami's dungeons make they certainly are a step up from OoT. Zelda games usually have similar storylines if I'm not mistaken.

Well you've confirmed you either know little of the games being debated or you're just desperate to knock Zelda, only Zelda game to have repeat boss fights was SS with the imprisioned and that's rightfully been criticized by everyone. Okami you fight the same bosses multiple times in the game in the same fashion as the imprisioned.

You're comparing combat from OOT (a game that's almost 20 years) to modern standards and go on to praise Okami's which is not much better despite it coming out around 9 years later. Okami's combat doesn't match up to combat in modern Zelda games even the games that released in the same gen as it.

If you think the dungeons in Okami are even comparable to any 3D Zelda game you must not have played any game in series because the weakest dungeons in 3D Zelda dismantle any that are in Okami, the latter can't even hold a candle to the design and approach of the dungeons in 3D Zelda, OOT's dungeons destroy Okmai's it's not even a contest.