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Pavolink said:
And after an optimal launch, they will have still mid droughts. The launch can be solved, but they clearly have 0 effective planning for software schedules.

its not really that Nintendo has poor output, its that they have to support 2 seperate platforms concurrently.

this is probably my 100th time saying this but its the reason why a unified platform is so vital for Nintendo.

just look at 2015 for example, 3DS had a few somewhat major releases early in the year and a few late in the year but it had a pretty big gap in the middle where not much released, same goes for Wii U. with some slight adjustments a unified lineup could have looked like this

January-Kirby Rainbow Curse

February-Majora's Mask 3D

March-Mario Party 10

April-Xenoblade 3D

May-Splatoon

June-Yoshi's Woolly World

August-Happy Home Designer

September-Super Mario Maker

October-Triforce Heroes

November-Super Mystery Dungeon

December-Xenoblade X



When the herd loses its way, the shepard must kill the bull that leads them astray.