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"Wasson told VideoGamer.com at the game's recent hands-on event in London: "From the beginning we knew that the next-gen version had Euphoria and we couldn't do that. So we built a physics engine from the beginning to get a lot of objects on the screen and make them be able to fly really fast, which is always tough."

Hey, twestern's company already has a physics engine that works on the Wii and HD systems.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs