Wright said:
I'm fine with that.
I'm not sure I follow. Uncharted 1 had the tighest of gunplays in all the games. The third game just felt like changing it, and as a result, it is the most sloppy and unreliable gunplay system of all three games: bullets don't go where they're supposed to, enemies reactions to being hit are worse than U2's (and I'd argue than U1's as well), and the hit detection is wonky, which is especially painful on the higher difficulties. The main flaw of Uncharted 1 wasn't its gunplay, which is ace. The main flaws were the enemy waves and their over-agressive AI, which was relentless and never allow Nathan to catch a break, and I could see people struggling with it. |
One of the things they changed in the collection was to make the gunplay more like the later two games because it was slow and imprecise in the first game.
They even made a big deal out of saying that they fixed the gunplay in the first game.
And as I said, I find the gameplay in 2 and 3 to be very similar.
Bet with Adamblaziken:
I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.







