By using this site, you agree to our Privacy Policy and our Terms of Use. Close
DivinePaladin said:

But what you're referring to are NOT most big games. You're referring to a sect of games even bigger than previous standards allowed. If you want to put something like Persona in the same league as GTA, by all means do, but don't come to me and act like I'M the one not making sense by denoting these super-blockbusters differently because they're an entirely different beast. 

 

If you want to make the highest tier AAA, then drop down most of your AAA games to AA so that they fit correctly. Don't just make AAA stand for a range of $180m in the budget. 

Tripple A is basically top tier. And like it or not. that's a range. The reason games like GTA, COD...etc cost so much is how much if the budget goes into marketing. Usually more money than actually goes into making the game. But they still cost about the same as any current AAA game costs to make right now. 

Even if you want to drop some of those games down to AA ratings, it's still usually only the big publishers that can afford to spend $50-80M on a game. 

Anyways. let's just agree to disagree. Cause I don't see the point in debating over this when I think the classification is already simple. And all I was even saying still stands regardless of how we slice it. Not a lot of games in any of these classes come to Nintendo consoles each year.