I mean, yeah, Nintendo made innovations in controls, but I guess ergonomically, it felt natural with NES, SNES, and Gamecube.
When we mean "normal" I guess it means that we don't want a feature that is flat out gimmicky, like the motion controls of the Wiimote, or the touch screen of the gamepad, where the added feature can end up being a hinderance with games.
Motion controls is mixed with a lot of people, and while I like the gamepad a lot, the cost Nintendo put to make it definitely wasn't worth it, since most games didn't take advantage of the gamepad in amazing ways.
"Just for comparison Uncharted 4 was 20x bigger than Splatoon 2. This shows the huge difference between Sony's first-party games and Nintendo's first-party games."







