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Welfare said:
Aquamarine said:

In the USA market more software has been sold per Xbox One consumer than per PlayStation 4 consumer relative to their installbases.

As of March 2016 NPD, Xbox One has a 5.3 physical-only tie ratio, while the PlayStation 4 has a 5.2 tie ratio.

The strength of the USA market alone is enough to compel game developers to continue support for the platform regardless of how it's performing outside of the USA.

And there are even some titles where US LTD sales are greater for the Xbox One SKU....for example, when you look at the standalone software market, Call of Duty: Black Ops III has sold +5% on Xbox One vs. the PS4 version.

Another example is Star Wars: Battlefront, where the Xbox One version has outsold the PS4 version by +12%.

Thanks for the info. If possible, how much of the tie ratio for both consoles is exclusives?

Also worth noting that the tie ratio for PS4 has jumped from 5.8 in March to 6.0 in April, while Xbox One has gone from 5.9 in March to 6.0 in April world-wide. As the months roll by I expect that swing to PS4 to grow, while world-wide tie ratios for Xbox One to drop, as more gamers buy those exclusives on PC. Let's see what the numbers are by E3.