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Wyrdness said:

Software sales can be misleading in a games actual commercial power, to start off and answer your question the majority of sales throughout early 2013 were early adoptors and avid fans hence why after the launch window the Wii U dropped to numbers like 20k and didn't pick up until WWHD and 3DW arrived which raised the baseline indicating a more significant impact in moving hardware.

Why I say sales aren't an indicator for some software pushing hardware? Because as I mentioned earlier some titles are what I label decoration titles, these are titles that although not neccessarily fillers as they're titles that sell to what's already present, this is one major reason why the Wii U dropped off fast after the early adopters and avid fans had made their purchase as these consumers would have bought the platform even if the was only Nintendoland bundled available. NSMB is a series that doesn't create the momentum it rides the momentum that's there, it's a game that should come out midway through the console's life and not launch it as a result.

To elaborate further on what I mean by decoration title, these are games you look at and may even try and sure they're fun but they're far from a solid reason to buy the platform they're more a game you can do with out if the library doesn't tickle your fancy or a game you'll eventually get at some point down as you're finally buying the platform with MK8 or Splatoon. Donkey Kong Country I also put in the same boat as NSMB.

That's my reasoning.

 

I find it extremely hard to believe the Wii U woulda sold the same from launch without NSMBU. The Wii U dropped off because of no gamez, so it definitely woulda done worse launching with no major game. Naturally sales are gonna go up once it finally got notable new ones. People don't buy a console solely for one game, you need a vast library. No one game by itself can hold up a console on it's own no matter how big it is. That's why simply swapping the order of release between SM3DW and NSMBU would make no difference, because that solves zero of the Wii U's problems, lack of games just being one of them. To say a baseline increase after any game release is purely to that game's credit alone is untrue, the other games still exist and are still being sold so they contribute aswell, as again it's games that sell consoles, not a game. As for the decoration thing, that's really just your opinion, no real way to prove why people bought it. As I pointed out NSMBU got half it's sales while it was basically the only noteworthy game on the system. Even now there are more Wii U owners with NSMBU without SM3DW than Wii U owners with SM3DW without NSMBU. Logic simply dictates that it's just as much of a system seller.