SvennoJ said:
Well that put a bit of a damper on the revival of motion controls through VR. |
Of course there will be a metric ton of crappy shovelware. It's new tech and big developers aren't going to spend 100 million developing a game when it's still such a niche product. What we see now are mostly low budget games developed by small teams. For example: End Space, which is one of the best games on Gear VR was done by just one guy.
But even though the quality of the content might be lacking at the moment, the tech does really work. Maybe the motion controlls still have some kinks, but the level of immersion is no doubt the biggest leap in videogames that I've ever seen and I been playing games since the ZX Spectrum. I'm telling you guys, play something like Dread Halls on a freakin' phone and you better bring an extra pair of underpants. It's downright scary how this tech works.







