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Wright said:

 

But you can make a FPS game, which is arguably one of the biggest dedicated genres in gaming, that doesn't sell a million. Let's say it falls somewhere at 700.000 units, like F.E.A.R. or Bulletstorm. Would you call this game niche, despite being on a huge genre with a high attach ratio? Would you say Valkyria Chronicles is more niche than these games, despite selling more?

Adding attach ratios only make the situation worse. Just because the SRPG market in general has a low attach ratio, it doesn't simply make it niche; especially when the majority of games on this genre actually do sell better than some games on more successful genres. Heck, OP's situation is basically calling Fire Emblem a new flagship representative franchise for Nintendo, which would mean Nintendo's biggest offering include a SRPG.

the thing is that there are many FPS that sell far more than 700,000 while that number is pretty standard for an SRPG.

you have many mulit-million selling FPS, games like Call of Duty which does like 20 million annually, Destiny has sold over 10 million, Battlefront has sold over 10 million, Battlefield has sold over 10 million more than once, Far Cry has sold like 8 million, Halo always sells over 5 million. Throughout the years there have been many other multi-million FPS, Goldeneye, Medal of Honor, Ghost Recon, Rainbow Six, Perfect Dark.

the FPS shooter genre is not niche, its one of the most popular genre on consoles in the last 20 years and makes up a very large percentage of overall software sales, the same cannot be said for SRPG.



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