| zorg1000 said: i believe what it means by specialized is a small part of the overall market, in which case SRPG make up an extremely small part of the overall dedicated gaming market. does the genre even make up 1% of annual revenue or unit sales? 1 million is still pretty niche, if a device has an install base of 80 million and a game sells 1 million than that game sold to a whopping 1.25% of the install base, that is niche. If a device sells 800 million units of software and the entire SRPG genre makes up 8 million of that, thats only 1%. Most SRPGs fail to sell 1 million and the ones that do, dont sell much more than that. the genre typically has very low attach ratios and make up a very small amount of the software market. its a niche genre, thats not a bad thing, but its the truth. the reason there arent alot of SRPG released is because its pretty damn niche. |
But you can make a FPS game, which is arguably one of the biggest dedicated genres in gaming, that doesn't sell a million. Let's say it falls somewhere at 700.000 units, like F.E.A.R. or Bulletstorm. Would you call this game niche, despite being on a huge genre with a high attach ratio? Would you say Valkyria Chronicles is more niche than these games, despite selling more?
Adding attach ratios only make the situation worse. Just because the SRPG market in general has a low attach ratio, it doesn't simply make it niche; especially when the majority of games on this genre actually do sell better than some games on more successful genres. Heck, OP's situation is basically calling Fire Emblem a new flagship representative franchise for Nintendo, which would mean Nintendo's biggest offering include a SRPG.







