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zorg1000 said:
MohammadBadir said:

All that is moot because the console itself would be redundant. Think about it. Why would anybody buy both platforms? I honestly can't think of any reason besides playing some games at home and some outdoors, but only a minority would care about that. The console would be cheap and weak, and the handheld would be overkill. Nintendo would make more money getting you to buy 2 consoles and 10 games, rather than 1 platform and 10 games. Consumers would gain, yes,  but Nintendo wouldn't, and with their recent profit woes, it only makes sense that they'd go for the route that'd make more money. Plus we're talking about the company who doesn't even let you play Super Mario Bros 2 on 2 platforms without repurchasing them let alone modern games, lol.

You are missing the point, the goal isnt to get people to buy multiple devices, its to get a higher amount of people to purchase A device and get into the Nintendo ecosystem by increasing the appeal of each individual device. More individual people in the ecosystem means more people to sell software to.

Take a look at games like Splatoon or Mario Maker, they have both sold very well, lets say 5 million each when all is said and done. How much would those games have sold if they had the 3DS install base to sell on in addition to the Wii U audience? If Smash Bros is anything to go by than they would likely both be 10+ million sellers.

Lets take a look at the 2015 lineup for 3DS/Wii U.

3DS had a few mid-large games in the first 1/3 of the year, Majora's Mask 3D, Monster Hunter 4, Xenoblade 3D. They also had a few mid-large games in the last 1/3 of the year, Happy Home Designer, Triforce Heroes, Super Mystery Dungeon. But what did it have in the middle 1/3 of the year? Nothing notable.

Now lets look at Wii U, pretty similar, it had Kirby, Mario Party, Splatoon in the first 5 months of the year and had Mario Maker, Yoshi, Xenoblade X in the last 4 months of the year but what did it have in the 3.5 months between Splatoon & Mario Maker? Nothing notable.

Here is what the 2015 lineup could have looked like with a unified strategy with mixing up the lineup a bit

January-Kirby Rainbow Curse

February-Majora's Mask 3D

March-Mario Party 10

April-Xenoblade Chronicles 3D

May-Splatoon

June-Yoshi's Woolly World

August-Super Mario Maker

September-Happy Home Designer

October-Triforce Heroes

November-Super Mystery Dungeon

December-Xenoblade X

Basically a mid-large Nintendo IP in each month. Now lets factor in the smaller, support games mixed in there like Codename STEAM, Fossil Fighters, Art Academy, Chibi Robo, Yokai Watch, Amiibo Festival.

Now add in the Japanese 3rd party games throughout the year like Monster Hunter 4, Etrain Mystery Dungeon, Story of Seasons, Attack on Titan, Legend of Legacy, Senran Kagura, Hatsune Mika, SMT: Record Breaker, etc.

Now add in the kid/family/casual games like Lego Jurassic World, Lego Dimensions, Skylanders, Disney Infinity, Guitar Hero, Just Dance & licensed IP based on shows/movies.

Now add in the quality indie titles like Affordable Space Adventures, Mutant Mudds, Runbow, Dont Starve, Terraria, Minecraft, Fast Racing Neo, Year Walk, Steamworld Heist, Shantae, etc.

When combined the lineup for 3DS+Wii U is very solid in a given year but seperately they both suffer from droughts and miss out on many games. Basically 3DS would be more appealing if it had access to all the Wii U games and vice versa.

All I'm saying is that you guys aren't exactly looking at it like what it really would be. You wouldn't have 2 different games like Smash 3DS/U.  You're talking about 1 game being made for 1 platform, and most people would in that case just buy 1 platform and 1 game instead of 2 platforms and 2 games, and I have a hard time believing that this strategy would work out in the long run. It'd just mean a handheld that's well above 200$ and a console that's far weaker than the competition. All in all, it's a recipe for disaster.