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DivinePaladin said:
Lawlight said:
None of them. Both Bayonetta and Vanquish felt like shallow games that PG banged out in a couple of months. They rely a lot on flashiness to hide the gameplay's and story's shortcomings.

Since when was Bayonetta's best-in-the-genre gameplay shallow?

 

Veknoid_Outcast said:
Lawlight said:
None of them. Both Bayonetta and Vanquish felt like shallow games that PG banged out in a couple of months. They rely a lot on flashiness to hide the gameplay's and story's shortcomings.

There are areas of Bayonetta that are ripe for criticism: its self-indulgent storyline and repeated enemies in the end game. But you can't call the gameplay shallow.

The combat and combo system is remarkably deep. It makes hack 'n' slash games like Devil May Cry and God of War look positively primitive by comparison.

I don't think Bayonetta is deep at all - it's a hack n slash game like DmC. You just hack and slash and block on a timely manner. I'm curious to know what exactly is deep in that gameplay.